Relic review from someone who never played Talisman | Relic | BoardGameGeek

Relic review from someone who never played Talisman | Relic | BoardGameGeek: Actually, “the Trader ended up being corrupted by chaos long before the end of the game due to a string of bad encounters” is the point. This is not a systems game where the art and theme are there to make the gears look cheery—Relic is the page numbers and paragraphs of a choose-your-own-adventure novel rolled out onto a board and stacked in decks of cards to be accessed by the roll of the die. The game is about the random, emergent narrative, no two alike. The story is the prize you leave the table with, win or lose. Some of my most cherished gaming memories are from years-old Talisman games where the absurdity and awfulness of the adventure dwarfed any feeling of “accomplishment” the winner might have felt. (It’s important to note that I cannot recall who won which games; I have only the memory of my wretched circumstances. And those stories warm my heart.)

I haven’t sent any links here for a long time. Instead I’ve put stuff on Facebook, where it disappears and is never seen again. That’s lame of me, I know.

Moreover, Randall Popken, who is a WPA at Tarleton State University in Texas, writing in College Composition and Communication in 2004,
showed that class size is a long-standing, serious issue with his historical
case study of Edwin Hopkins, a writing teacher at the University of Kansas
from 1889 to 1937 (618-41)� Hopkins, following the then relatively new
composition pedagogy of having students write extensively, reached the
point of a breakdown from sheer overwork�